ABSTRACT:
After Covid 19, smart learning which is a well matched case between mobile devices and education spread to the public. However there are another concerns about the ineffective convergence of education and technology. Zoom fatigue is one of the concern. Therefore in this study, we propose a new team building system that can promote collaborative work effectiveness in education by convergence of two metaverse platforms, Roblox and Gather Town. Then, through a group of university students, the effect of the system on engagement, group cohesion, and social presence was measured. Accordingly this program is meaningful in the cooperative work effectiveness and it is positive that by convergence of metaverse platforms, an online-based team building collaboration system that is more suitable for smart learning was proposed.
Keywords:
smart learning, convergence, metaverse, roblox, gather town, cooperative work effectiveness
